Mixing virtual and real scenes in the site of ancient Pompeii
نویسندگان
چکیده
This paper presents an innovative 3D reconstruction of ancient fresco paintings through the real-time revival of their fauna and flora, featuring groups of virtual animated characters with artificial-life dramaturgical behaviours in an immersive, fully mobile augmented reality (AR) environment. The main goal is to push the limits of current AR and virtual storytelling technologies and to explore the processes of mixed narrative design of fictional spaces (e.g. fresco paintings) where visitors can experience a high degree of realistic immersion. Based on a captured/real-time video sequence of the real scene in a video-seethrough HMD set-up, these scenes are enhanced by the seamless accurate real-time registration and 3D rendering of realistic complete simulations of virtual flora and fauna (virtual humans and plants) in a real-time storytelling scenario-based environment. Thus the visitor of the ancient site is presented with an immersive and innovative multi-sensory interactive trip to the past. Copyright # 2005 John Wiley & Sons, Ltd.
منابع مشابه
Real Time Animation and Illumination in Ancient Roman Sites
The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations of the populated ancient sites of Aspendos and Pompeii, respectively visualized using a virtual and an augmented reality setup. More specifically, the two case studies to which we refer concern the VR restitution of the...
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ورودعنوان ژورنال:
- Journal of Visualization and Computer Animation
دوره 16 شماره
صفحات -
تاریخ انتشار 2005